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Old Dec 06, 2005, 08:30 AM // 08:30   #21
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Quote:
Originally Posted by striderkaaru
because this build is for uw duo runs. when done properly, everything dies at the same time, meaning all the energy you gain from soul reaping isn't very useful. all it means is that you now have a full pool for the next group. however, most times, you will need a little bit of extra energy for the current group you're dealing with.

to the OP, bring rez and energy tap.
My necro (only using 7 SR) consistently finishes any number of smites in under 30 seconds, with all of them dropping dead at the same time. Since any number of smites are easily killed with a full energy bar (54 for my necro), then SR's only purpose is to gain fast energy for the next fight. If the necro doesn't execute the attack correctly, or if the 55-monk doesn't properly group all of the smites together, then two or more SS volleys will be needed to finish off the smite pack.
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Old Dec 06, 2005, 08:32 AM // 08:32   #22
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Quote:
Originally Posted by Volarian
Change secondary to Monk - problems with E mgmt solved and you'll do more dmg overall.

Suffering is used to overcome the natural regen of the UW mobs and believe me it helps. It also can act as a distraction to the smites so that they smite if off rather than the real dmg dealer - SS.
Desecrate Enchantments on a max curses necro is enough to drop Nightmares in one shot but a good necro shouldn't have to worry bout them as after the 1st mob of Aatxe the necro should be out in front scouting for the NM's.<--protecting your meal ticket folks.
Stuff happens and the monks can go down, so why bring only a 1 time use Rez??
Nec/Mo - here today, protecting tomorrow!
Bad idea... without SV draining smite energy, they will repeatedly smite hex the SS away, even if you use multiple cover-hexes. Necro/mesmers can take out any number of smites in 30 sec or less when used correctly (assuming the monk knows how to tank 10+ smites at once).
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Old Dec 06, 2005, 07:55 PM // 19:55   #23
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Quote:
Originally Posted by habbyjabby
SS
Arcane Echo
Blood Ritual
Sympathetic VIsage
Suffering
Desecrate Enchantments
Awaken the Blood
<Empty>

Attributes:

16 Curses (12+3+1)
10 illusion magic
8 soul reaping
Wtf. Either get some blood or ditch those blood skills. Spiteful is all the damage you need, single target won't help much. And for god's sake, you're using Blood Ritual with Awaken the Blood? You realize that's just hurting you? And BR is only touch range? That's just dumb. As for suffering, I'd rather replace with Shadow of Fear or Enfeebling Blood.

You can cap Desecrate Enchantments from the zombie boss that you fight in the Reversing the Scales quest.
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Old Dec 07, 2005, 07:30 AM // 07:30   #24
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Quote:
Originally Posted by jesh
Wtf. Either get some blood or ditch those blood skills. Spiteful is all the damage you need, single target won't help much. And for god's sake, you're using Blood Ritual with Awaken the Blood? You realize that's just hurting you? And BR is only touch range? That's just dumb.
Blood Ritual doesn't have to be used while Awaken the Blood active. BR's touch range is perfectly fine, since it's mainly for post-combat monk energy refills. Its closest relative BiP is an elite.

Quote:
Originally Posted by jesh
As for suffering, I'd rather replace with Shadow of Fear or Enfeebling Blood.
I agree that suffering isn't needed, but shadow of fear and enfeebling blood are both bad recommendations. 55-monks don't need any sort of damage mitigation, reduction, nor attack rate slow-downs from the necromancer. The necromancer's main role is damage output first, res-sig carrier second.

Quote:
Originally Posted by jesh
You can cap Desecrate Enchantments from the zombie boss that you fight in the Reversing the Scales quest.
This is good info here
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Old Dec 13, 2005, 03:25 PM // 15:25   #25
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This is the skill set i use when doing a UW-Run with a Invinci-Monk-Tank.

Spiteful Spirit
Suffering
Life Siphon
Awaken the Blood
Succor
Essence Bond
Vengeance
Rebirth

Blood 12 (9+3)
Curses 16 (12+1+3)
Soul Reaping 10 (9+1)

Life Siphon is for single monsters and used as cover hex when fighting the smites.
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Old Dec 13, 2005, 09:42 PM // 21:42   #26
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i got a question: how do you use the skills? in what order and stuff?
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Old Dec 14, 2005, 10:08 AM // 10:08   #27
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Me?

Succor and Essence Bond on the monk after entering UW. When the monk is doing his job (tanking) Awaken the Blood, then Spiteful Spirit followed by Suffering. Spiteful on the next target, spiced up with Life Siphon on everything in range.

Same against the smites. Start with SS followed by Suffering. With luck, the fast recharge/cast from my Villnar Set kicks in and the smites are to slow to smite the hexes. Stay on one target and spam it with Life Siphon. Reaplly SS when it gets smiten.
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Old Dec 16, 2005, 01:00 AM // 01:00   #28
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Quote:
Originally Posted by jesh
Wtf. Either get some blood or ditch those blood skills. Spiteful is all the damage you need, single target won't help much. And for god's sake, you're using Blood Ritual with Awaken the Blood? You realize that's just hurting you? And BR is only touch range? That's just dumb. As for suffering, I'd rather replace with Shadow of Fear or Enfeebling Blood.

You can cap Desecrate Enchantments from the zombie boss that you fight in the Reversing the Scales quest.
dear god no, do NOT take faintheartedness or shadow of fear.

why would you take a he which slows enemies down when you main source of damage is spiteful spirit where they take damage the faster they attack?

that and the whole poitn of 55hp monks si that no matter what they only take a set amount of damage per hit.
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Old Dec 17, 2005, 05:53 AM // 05:53   #29
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You know, life is easier if your team picks two targets and then gives them a hex and uses Feast of Corruption (echoed is a great touch to get stragglers).
I can get up to 18 curses with Awaken the Blood, that gives FoC 120 damage I think. In comp arenas I can kill someone with a full pool of energy in under 5 seconds solo. I usually space out my spikes to coordinate with the team if they have any sense and attack together, but being able to solo someone quickly is a blessing on that stupid arena with the lava and kill-count. >_>
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Old Dec 21, 2005, 07:24 AM // 07:24   #30
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Are smites smart enough to take off eachothers hexes or just their own?
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Old Feb 01, 2006, 08:23 AM // 08:23   #31
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In my experience, it seems as though they use smite hex on themselves and each other, so SV is vital.
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Old Feb 06, 2006, 11:49 PM // 23:49   #32
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why not bring desecrate enchantments and echo that on the smiters? they almost always have 3-4 enchantments on them...
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Old Feb 06, 2006, 11:52 PM // 23:52   #33
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you need res sig incase of an emergency(like death)
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Old Feb 08, 2006, 12:18 AM // 00:18   #34
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Im just curious, any1 ever think of me/n SS necro?

IMO, fast casting > soul reaping
because, if you cast ss right all the monsters drop at the same time
therefore, all your mana regens instantly, which, IMO, isnt as useful
as if ss casted faster. because while the 55hp monk is aggroing
the next group, your +4 pips of regen will get you up.

please post any comments contradicting this build
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Old Feb 08, 2006, 12:28 AM // 00:28   #35
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Quote:
Originally Posted by Its Monktastic
Im just curious, any1 ever think of me/n SS necro?

IMO, fast casting > soul reaping
because, if you cast ss right all the monsters drop at the same time
therefore, all your mana regens instantly, which, IMO, isnt as useful
as if ss casted faster. because while the 55hp monk is aggroing
the next group, your +4 pips of regen will get you up.

please post any comments contradicting this build
Yes, as I posted in the thread right next to this one, SS Me/N works just fine down there.
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Old Feb 08, 2006, 01:33 AM // 01:33   #36
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N/Me is far more superior than Me/N because you can't boost up your Curses with runes unless you're necro primary
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Old Mar 20, 2006, 03:28 AM // 03:28   #37
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my build kinda different...
Curses 16
Soul Reap 9
Illusion 7
Blood 2

1) awaken the blood
2) spiteful spirit
3) sympathetic visage
4) arcane echo
5) suffering
6) signet of weariness
7) blood ritual
8) res

For Bladed aataxe:

Cast awaken and echo and cast ss on as many peeps as you can
cast BR if the monk pings his energy
cast suffering if you have enough energy and they arent dying as fast as you want

For Grasping Darkness:

Mostly the same thing but add sympathetic visage on monk and maybe sig of weariness cuz they interrupt

For smites:

Smite are really tricky because they have 1) smite hex 2) sig of judgement 3)reversal of fortune

It's important you get their energy down as fast as possible so:
1) cast SV on monk as soon as possible
2) cast sig of weariness ( or malaise ) on the smite your going to ss
3) cast echo + ss on your target
4) cast SV on monk again
5) cast ss on different smite
6) cast sig of weariness

i found that malaise works really good on smites because you only one smite to have his energy low

and you have to watch out not to get knocked down by sig of judgement

res only works if monk has cc shard


and the weapon i use is

vilnars staff or
collector set

20% recharge wand and 20/20 focus
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Old Mar 20, 2006, 04:38 AM // 04:38   #38
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Uhh, res works perfectly fine if the monk is smart enough to be carrying a secondary weapon set to switch to... it'll leave them with 33 health after the switch, which actually makes it easier.
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Old May 14, 2006, 11:40 PM // 23:40   #39
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great new weapon out there, its called the Stonereaper, a perfect cuses staff from factions taht does all of vilnars set and more, bought mine for 40k, here are the stats:
halves recharge and casting time (20%) on all curses spells
+1 curses(20%)
+5 energy
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Old May 15, 2006, 05:15 AM // 05:15   #40
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I think Desecrate Enchantments is one of the skills that was "twinned" for Factions. If I'm not mixing it up, you can buy the equivalent as soon as you get to Kaineng Center, which is a trivial and high-reward trip from Lion's Arch.
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